Nutanix Learning Academy Mobile Edition.

Pioneering mobile-first product design at Nutanix to promote greater organizational efficiency.

ROLE

UX Design Intern

TIMELINE

June - August 2024

TOOLS

Figma
User Research

SKILLS

Visual Design
Design Systems
User Research
Interaction Design

OVERVIEW

01

MY INTERNSHIP EXPERIENCE

Pioneering the Mobile Experience for Users at Nutanix


Nutanix Learning Academy (NLA) is a learning management system (LMS) for employees, partners, and customers. NLA allows users to complete training, courses, and earn certifications. 

This goal of this project is to create a mobile app version of the Nutanix Learning Academy website so that users may complete courses on the go and incorporate the Nutanix rebrand. Doing so will promote organizational efficiency and empower users to advance their knowledge.

PROJECT FOCUS

NLA User Journey Flows


  • Log-In

  • Home

  • Profile

  • My Training

  • My Certifications

  • My Missions

  • My Channels

  • Nutanix University ILT

Nutanix Learning Academy encompasses various user journeys, but during my internship, I researched seven of them and concentrated on designing five, given the time constraints.

* Bold indicates the flows I focused on

NLA WEBSITE

Background/Context


NLA is already an existing website, but it is outdated and has many broken features/functions. Below are some images of the current website and how it may look from a Chrome browser on mobile. The responsiveness is not too great and the UI & UX both need an update.

Nutanix recently underwent a company-wide rebrand, and while the implementation of this is still in progress, the initial designs for the new NLA website are being developed, serving as the foundation for the mobile application design shown below.

PHASED APPROACH

Project Plan


I broke the project into 5 stages to make it easier to tackle and stay on top of deliverables. I began with basic research on mobile design guidelines for IOS/Android and then planned the important components that should be included in the mobile version.

RESEARCH & PLANNING

02

Research Methods:

Below are the research methods I employed to develop a strategic plan for this project. These insights guided my decisions on prioritizing features and user journeys for an optimized mobile experience.

    • Purpose: Understand trends, user preferences, and educational technology best practices.

    • Benefit: Provides foundational knowledge and identifies gaps to inform app design.

    • Purpose: Examine competitors and similar education-focused apps in the market.

    • Benefit: Identifies strengths, weaknesses, and unique features to implement in the app design.

    • Purpose: Assess usability based on existing NLA website.

    • Benefit: Detects usability issues early to enhance user experience and ease of use.

    • Purpose: Prioritize features into Must-have, Should-have, Could-have, and Won’t-have categories.

    • Benefit: Focuses development on essential features first and helps manage project scope effectively.

MoSCoW Analysis Table Results

DESIGN DIRECTION FROM RESEARCH

Key Features for NLA Educational Mobile App


  • Simple Navbar for Easy access

    • Navbar positioned for effortless navigation within thumb zone reach.

  • Informational Homepage

    • Central hub: Overview of courses, updates, and recommendations at a glance.

  • Refined Search Experience

    • Enhanced search: Filters and auto-suggestions for quick and precise content discovery.

  • Informative Video Playback Screen

    • Seamless learning: Auto-play and intuitive controls for a smooth video experience.

  • Bookmark Grouping

    • Organized bookmarks: Group and manage favorite courses for easy access.

WIREFRAMING

03

ITERATION DRAFTS

The Wireframing Process


The wireframes were developed in multi-draft stages, with a first and second draft. Below is a glimpse into the Figma file which is organized by sections representing various user journey flows. To facilitate testing various ideas, the wireframes were intentionally left unconnected.

First Draft

The first draft of wireframes and initial stages of mobile design.

Second Draft

*Take a tour of my figma file below! ⤵

The second draft of wireframes and components that were used.

PROTOTYPING

04

DESIGN DECISIONS

Final Prototype & Important Design Decisions


Log-In

Design Decisions:

  • Immediate Okta login prompt  

  • Quick logo loading screen to show off branding

    • No complex onboarding/onboarding screens as most users of the app will be familiar with the purpose of NLA

Home

Design Decisions:

  • Based on research it was discovered that a lot of people usually access their assigned courses through notifications

    • Thus on the mobile app, the notifications icon is placed on the top nav bar. 

  • Training is high priority so it’s placed at the top for quick access 

  • Tablist menus for My Training videos for quick toggle between categories

  • A recommended section is created to encourage users to continue learning

  • The logo appears in the hamburger menu

Profile

Design Decisions:

  • Overall training completion stats with values (website does not show values unless clicked on)

  • Information is broken into chunks to share stats, role information, and certifications to simplify the consumption of information 

  • Earned certifications can be viewed and shared from the profile page

Trainings

Design Decisions:

  • Assigned courses are shown priority-wise since most users have the goal of completing what they have to do

  • There are tags for due dates on trainings

  • Training can be accessed from multiple routes: the home page, trainings page, and notifications

  • Tablist option on the trainings with Overview, Transcript, and Up Next provide users with lots of information in a less overwhelming way

  • Bookmarks allow users to create groups of courses for later access

Certifications

Design Decisions:

  • Certifications can be accessed from the hamburger menu

    • Most users will not be using NLA to check certifications constantly so it is placed in hamburger menu vs the bottom navbar

  • Quick view of certifications shown and once clicked on will expand into a detailed view

  • The names of the certifications are shown clearly which was something that was hard to identify on the website

Final Figma Prototype

Final Prototype

TESTING

05

USER TESTING

Use Cases


Let’s take a look at three use cases to determine what a user might be using the NLA mobile app for.

“I am an employee who has a long commute to the office so I want to be productive during that time by watching my assigned trainings on the go.”

E-Learning and training status should sync automatically across all devices including features like bookmarks

“I am a new employee who want to learn more about accessibility so I want to browse for trainings on this topic.”

Enhancing User Experience through Advanced and Comprehensive Content Search Capabilities

“I know I completed a certification in the past and I want to access it so that I can share it with others.”

Enable Users to Seamlessly Access and Share Their Certifications Through Their Account

CONCLUSION

06

Project Takeaways

OUTCOMES


Increased Retention and Training Completion Rates


Improving user experience for NLA mobile version will lead to higher training completion rates and increased long-term engagement for hundreds of employees.

A Mobile-First Product Approach Promotes Efficiency


Mobile products help organizations stay relevant and efficient. Mobile enablement improves workflow efficiency and removes bottlenecks and other constraints.

Implementing adaptive learning features that adjust based on user engagement helps customize educational content to meet individual needs, thereby enhancing overall learning outcomes.


Adaptive Learning Features

INTERNSHIP TAKEAWAYS

What did I learn?

  • Conducted user research and usability testing to ensure an optimal mobile experience.

  • Managed timelines, resources, and stakeholder communications to keep the project on track and meet deadlines.

  • Applied best practices in mobile design to create a responsive and engaging user interface.

  • Worked closely with developers, product managers, and designers to integrate feedback and iterate on designs effectively.

GRATITUDE

Final Remarks


“Design is my true calling, and I can confidently say it's a career path that not only excites me but also aligns perfectly with my passions and strengths. It's a journey I look forward to embracing for years to come.”

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